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Khar
Khar
Role: Dwarf
Base Health: 150
Base Stamina: 3
Hits per combo: 2
Starting Spell: Poison Dart
Starting Item: Dwarf's Hammer
  • 1-50 damage per hit
  • On hit: Recharge a random spell by 2 seconds
  • Immunity: Poison
Slot Bonuses:
  • No slot bonus
  • Increases area size of area effects
  • Wind spells knock targets further back
  • Prolongs freeze duration
  • Using a buff on a hero buffs your whole party

Khar is a Dwarf and the fifth unlocked character.

Khar is the youngest son of a wealthy dwarven merchant so he has a knack for finding and hoarding valuable goods and treasure. Customer service however, was never Khar’s strongest skill. His farther was actually quite relieved when his lastborn announced his intentions to find the legendary dwarwen gem, The Mountain Tear. The search took Khar to the faraway lands and unexplored places. Khar joined the Epic Band of Heroes in the hopes if finding adventures and Wealth. The Mountain Tear however has remained hidden from Khar to this day.

Dwarf

Alternate Forms[ | ]

Form B

Khar
Role: Dwarf
Base Health: 215
Base Stamina: 3
Hits per combo: 2
Starting Spell: Poisonstrike
Starting Item: Spiky Ball
  • 1-60 damage per hit
  • On hit: Recharge a random spell by 3 seconds
  • Immunity: Poison
Slot Bonuses:
  • No slot bonus
  • Increases area size of area effects
  • Wind spells knock targets further back
  • Prolongs freeze duration
  • An additional extra projectile is fired

Form C

Khar
Role: Dwarf
Base Health: 260
Base Stamina: 4
Hits per combo: 2
Starting Spell: Poisoned Potato
Starting Item: Rock on a Stick
  • 1-70 damage per hit
  • If your melee hit deals less than 35 damage: recharge all spells by 6 seconds
  • Immunity: Poison
Slot Bonuses:
  • No slot bonus
  • Increases area size of area effects
  • Wind spells knock targets further back
  • Prolongs freeze duration
  • Buffs are reapplied after use

Form D

Khar
Role: Dwarf
Base Health: 345
Base Stamina: 4
Hits per combo: 2
Starting Spell: Certain Death
Starting Item: Miner's Pickaxe
  • 1-90 damage per hit
  • If your melee hit deals less than 45 damage: recharge a random spell by 20 seconds
  • Immunity: Poison
Slot Bonuses:
  • No slot bonus
  • Increases area size of area effects
  • Wind spells knock targets further back
  • Prolongs freeze duration
  • Projectile spells will hit additional random target


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