Zakwas

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Zakwas.png
Zakwas
Role: Bodyguard
Base Health: 405
Base Stamina: 1
Hits per combo: 1
Starting Spell: Icicle
Starting Item: Huge Sabre
  • 160-190 damage per hit
  • 60% faster melee recharge
  • If enemy is hit on the way back after attack: +50% damage for next melee combo
Slot Bonuses:
  • No slot bonus
  • No slot bonus
  • Prolongs freeze duration
  • No slot bonus
  • Using a buff on a hero buffs your whole party

Zakwas is a bodyguard and the fourth unlocked character.

Zakwas comes from an eastern faraway land where he was trained to act as a bodyguard for the emperor. Unfortunately the emperor was assasinated on his watch, this forced Zakwas to flee the loyal court and his homeland. Luckily Zakwas soon encountered the Epic Band of Heroes, promises of adventure, companionship, wealth and safety allured Zakwas to join the hero company. Zakwas is sure that THEY are coming. He has no idea who “they” exactly are and why would they attack, but no one can blame him for not being ready. He is always worried about the safety of the group and can sometimes be a little fidgety.

Bodyguard.png

Alternate Forms[edit | edit source]

Form B

Zakwas
Role: Bodyguard
Base Health: 465
Base Stamina: 1
Hits per combo: 1
Starting Spell: Comet
Starting Item: Executioner
  • 190 damage per hit
  • 55% faster melee recharge
  • If enemy is hit on the way back after attack: +60% damage for next melee combo
Slot Bonuses:
  • No slot bonus
  • No slot bonus
  • Prolongs freeze duration
  • No slot bonus
  • An additional extra projectile is fired

Form C

Zakwas
Role: Bodyguard
Base Health: 530
Base Stamina: 2
Hits per combo: 1
Starting Spell: Lich's Curse
Starting Item: Abaddon
  • 200-250 damage per hit
  • 50% faster melee recharge
  • If enemy is hit on the way back after attack: +70% damage for next melee combo
Slot Bonuses:
  • No slot bonus
  • No slot bonus
  • Prolongs freeze duration
  • No slot bonus
  • Projectile spells will hit additional random target

Form D

Zakwas
Role: Bodyguard
Base Health: 590
Base Stamina: 2
Hits per combo: 1
Starting Spell: Doom
Starting Item: Armaggedon
  • 1-500 damage per hit
  • 45% faster melee recharge
  • If your melee hit deals less than 150 damage: next backstab deals additional 150 wind damage
Slot Bonuses:
  • No slot bonus
  • No slot bonus
  • Prolongs freeze duration
  • No slot bonus
  • Buffs are reapplied after use