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There are 219 items in the base game. The Sky Temple expansion added 157 Items. As it is a work in progress, this list contains many, but not all of them.

Every item picked up gives that character +50 Max Health.

Common shops can hold 1* rarity items. Rare shops can hold 1* and 2* items. Very Rare shops can hold 1*, 2*, and 3* items.

Base Game Items[ | ]

Icon Name Effects Primary Color Rarity
Freezing Blood
Freezing Blood
  • +10 Melee damage
  • After taking damage: Freeze all enemies on lane for 8 sec
Red 1
Invisible Cloak
Invisible Cloak
  • +50 Max health
  • 5% Increased critical hit chance
Brown 1
Cleaned Skull
Cleaned Skull
  • 5% Increased critical hit chance
  • When stamina falls to 0, 50% more damage dealt for 30 sec
White 3
Transistor
Transistor
  • 5% Increased critical hit chance
  • 20% Faster spell recharge
Brown 3
Rubber Band
Rubber Band
  • 10% Chance after melee combo: Instantly recharge melee cooldown
Pink 1
Mindflayer's Tongue
Mindflayer's Tongue
  • 10% Faster spell recharge
  • On spell cast: Recharge all spells by 1 sec
Magenta 2
Rodenticide
Rodenticide
  • 5% Increased critical hit chance
  • 10% Chance after melee combo: Next melee poisons target for 8 sec
Brown 2
Rat Poison
Rat Poison
  • 15% Chance after melee combo: Next melee poisons target for 8 sec
Green 1
Necronomicon
Necronomicon
  • 10% Faster spell recharge
  • On kill: 40 Fire damage to nearby enemies
Purple 1
Green Bandana
Green Bandana
  • Increase Spell Damage by 10%
  • If enemy is hit on the way back after melee attack: +30% melee damage for next melee combo
Green 2
Rolling Stone
Rolling Stone
  • +10 Melee damage
  • After melee combo: Next spell deals 15% more damage
Grey 1
Master's Degree
Master's Degree
  • +50 Max health
  • Regenerates 3 health every 5 sec
White 2
Gold Bar
Gold Bar
  • +10 Melee Damage
  • Every 15 sec, +1 hit to next melee combo. Effect does not stack.
Gold 2
Counterweight
Counterweight
  • 10% Faster melee recharge
  • +10 Melee Damage
Grey 1
Speedshroom
Speedshroom
  • 40% Faster spell recharge
  • Reduces spell damage by 20%
Red 1
Map Merchants
Map: Merchants
  • Reveals all merchant locations on zone map
Green N/A
Wet Skull
Wet Skull
  • Flying skull follower shoots random enemy every 10 sec
  • Shot deals 40 water damage and wets target
Blue 2
Blessed Stone
Blessed Stone
  • +10 Melee attack damage
  • 25% Chance after spell cast: +2 Hits for next melee combo
Grey 2
Filled Balloon
Filled Balloon
  • 10% Faster spell recharge
  • 50% Chance to get wind spells from any spell vendor
Yellow 1
Furious Bird
Furious Bird
  • +10 Melee Damage
  • Every 35 sec, +2 hits gained to next melee combo.
  • Effect does not stack
Red 2
The Spoon
The Spoon
  • 10% Faster spell recharge
  • On critical hit: Recharge random spell by 3 sec
Grey 2
Wizard's Notebook
Wizard's Notebook
  • 5% Increased critical hit chance
  • On kill: 40 Fire damage to nearby enemies
Blue 1
Thor's Hammer
Thor's Hammer
  • 75% Chance after melee combo: 20 Lightning damage to target
  • Immunity: Lightning
Grey 1
Charged Battery
Charged Battery
  • 5% Increased critical hit chance
  • 20% chance on hit: 15 Lightning damage to target
  • Immunity: Lightning
Grey 3
Dynamite
Dynamite
  • 5% Increased critical hit chance
  • Burn effects last 2x longer
Red 3
Time-Lost Earring
Time-Lost Earring
  • 5% Increased critical hit chance
  • On critical hit: Recharge all spell cooldowns by 1 sec
Brown 3
Ice Cube
Ice Cube
  • +10 Melee damage
  • On Kill: Freeze all enemies around target
Blue 1
Bruteshroom
Bruteshroom
  • +40 Melee damage
  • 20% Slower spell recharge
Red 1
Old Potato
Old Potato
  • +1 Max stamina
  • 10% Faster spell recharge
Brown 1
Golden Pocket Watch
Golden Pocket Watch
  • On kill: 2x Increased melee and spell recharge speed for 4 sec
Gold 2
Flintboots
Flintboots
  • 10 Melee damage
  • After melee combo: 10 Lightning damage to all nearby enemies
  • Immunity: Lightning
Brown 2
Sceptre of the Nameless
Sceptre of the Nameless
  • 10% Faster spell recharge
  • Increases spell damage by 15%
Brown 1
Electrohead
Electrohead
  • Flying skull follower shoots random enemy every 10 sec
  • Shot deals 30 Lightning damage and arcs forward
Yellow 2
Sharpening Stone
Sharpening Stone
  • 10% Increased critical hit chance
Grey 2
Water Detector
Water Detector
  • 5% Increased critical hit chance
  • 50% Chance to get water spells from any spell vendor
Brown 1
Snakeshroom
Snakeshroom
  • Increases spell damage by 35%
  • 15% Slower spell recharge
Red 1
Carved Rock
Carved Rock
  • 10% Faster spell recharge
  • After melee combo: Next spell deals 15% more damage
Grey 1
24K Gold Watch
24K Gold Watch
  • 20% Faster Melee Recharge
Gold 2
Map Gamblers
Map: Gamblers
  • Reveals all gambler locations on zone map
Magenta N/A
Glue Bomb
Glue Bomb
  • +10 Melee damage
  • 20% Chance after melee combo: Bomb is thrown at target. It explodes for 40 fire damage after 5 sec.
White 1
False Teeth
False Teeth
  • Regenerate 2 HP every 5 seconds
  • 5% Increased critical hit chance
Pink 1
Greasy Chain
Greasy Chain
  • 5% increased critical hit chance
  • On critical hit: Next melee hit does 35% more damage
Green 3
Static Socks
Static Socks
  • 5% Increased critical hit chance
  • After melee combo: 10 Lightning damage to all nearby enemies
  • Immunity: Lightning
Brown 3
Iron Balls
Iron Balls
  • 5% increased critical hit chance
  • Each enemy on the same lane increases melee damage by 5%
Grey
Weird Blob
Weird Blob
  • +10 Melee damage
  • When stamina falls to 0, 70% less damage taken for 30 sec
Pink 1
Poison Veins
Poison Veins
  • +10 Melee damage
  • After taking damage: Poison all enemies on the lane for 10 sec
Green 1
Brittle Hourglass
Brittle Hourglass
  • +10 Melee damage
  • On melee hit: Recharge all spells by 0.5 sec
Brown 2
Charcoal
Charcoal
  • 10% Faster spell recharge
  • 50% Chance to get fire spells from any spell vendor
Black 1
Huge Potato
Huge Potato
  • +1 Max stamina
  • 10% faster melee recharge
Brown 1
Mindflayer's Finger
Mindflayer's Finger
  • Increases spell damage by 10%
  • On spell cast: Recharge all spells by 1 sec
Purple 2
Frail Hourglass
Frail Hourglass
  • 10% Faster spell recharge
  • On melee hit: Recharge all spells by 0.5 sec
Blue 2
Strange Blob
Strange Blob
  • 10% Faster spell recharge
  • When stamina falls to 0, 70% less damage taken for 30 sec
Green 1
Telescopic Sight
Telescopic Sight
  • 5% Increased critical hit chance
  • 4% Chance on hit: 300 Lightning damage to target
  • Immunity: Lightning
Grey 3
Vampire's Necklace
Vampire's Necklace
  • 10% Faster spell recharge
  • 1% chance on hit: Heal 1 stamina
Brown 2
Safety Goggles
Safety Goggles
  • 5% Increased critical hit chance
  • +1 Max stamina
Brown 2
Unholy Potion
Unholy Potion
  • 10% Faster spell recharge
  • Poison effects last 2x longer
Red 2
Red Button
Red Button
  • Immunity: Fire
  • 7% chance after melee combo, instantly recharge melee cooldown
Red 1
Spikey Suspenders
Spiky Suspenders
  • 10% Faster spell recharge
  • 10% Faster melee recharge
Grey 1
Throwing Knife
Throwing Knife
  • 5% Increased critical hit chance
  • After melee combo: Knife is thrown at random enemy for 20 toxic damage
Grey 1
Metal Carving
Metal Carving
  • 10% Faster spell recharge
  • 50% Chance to get lightning spells from any spell vendor
Grey 1
Research Notes
Research Notes
  • 5% increased critical hit chance
  • On kill: +2 Hits to next melee combo
Grey 3
Fiery Skull
Fiery Skull
  • Flying skull follower shoots random enemy every 10 sec
  • Shot deals 10 fire damage and burns for 2 sec
Red 2
Ace of Hearts
Ace of Hearts
  • Increases spell damage by 10%
  • When stamina falls to 0, 100% more spell damage dealt for 30 sec
White 1
Hungry Beetle
Hungry Beetle
  • 5% Increased critical hit chance
  • Every 35 sec, +2 hits gained to next melee combo
  • Effect does not stack
Purple 3
Priest's Pants
Priest's Pants
  • 5% Increased critical hit chance
  • On spell damage: 20% Increased critical hit chance for next melee combo
Grey 3
Steel Balls
Steel Balls
  • +10 Melee damage
  • Each enemy on the same lane increases melee damage by 5%
Grey 2
Ancient Fork
Ancient Fork
  • 5% Increased critical hit chance
  • 10% Chance after melee combo: 100% Increased critical hit chance for next melee combo
Grey 3
Coil Spring
Coil Spring
  • +10 Melee Damage
  • 7% Chance after melee combo: Instantly recharge melee cooldown
Grey
Oiled Chain
Oiled Chain
  • On critical hit: +50% Damage on next melee hit
Grey 2
Unholy Insignia
Unholy Insignia
  • +10 Melee Damage
  • Poison effects last 2x longer
Purple 2
Cobra's Eye
Cobra's Eye
  • 10% Faster melee recharge
  • +10% Spell Damage
Yellow 1
Icy Veins
Icy Veins
  • 5% Increased critical hit chance
  • After taking damage: Freeze all enemies on lane
Blue 1
Living Rock
Living Rock
  • 5% Increased critical hit chance
  • If enemy is hit on the way back after attack: Recharge all spells by 1.5 sec
Grey 3
Divine Match
Divine Match
  • 10% Faster spell recharge
  • 20% Chance after melee combo: 30 Fire damage to whole lane
White 1
Jar of Souls
Jar of Souls
  • +10 Melee damage
  • On kill: Next melee combo deals 50% more damage
Blue 1
Smartcap
Smartcap
  • 10% Faster spell recharge
  • 5% Increased critical hit chance
Red 1
Bottled Lightning
Bottled Lightning
  • 5% Increased critical hit chance
  • 10% after melee combo: Remove 20 stamina from the target
Yellow 2
Blue Scarf
Blue Scarf
  • 10% Faster spell recharge
  • After taking damage: Freeze all enemies on the Lane for 8 sec
Blue 1
Liquid Electricity
Liquid Electricity
  • 5% Increased critical hit chance
  • 50% Chance to get Lightning spells from any spell vendor
Yellow 1
Cotton Gauze
Cotton Gauze
  • 5% Increased critical hit chance
  • After getting hit: Healing buff restores 1 stamina after 60 sec. Effect does not stack from multiple hits.
White 3
Mosquito's Needle
Mosquito's Needle
  • 5% Increased critical hit chance
  • If enemy is hit on the way back after attack: +1 Hit to next melee combo
Purple 3
Zombie Foot
Zombie Foot
  • +10% Faster spell recharge
  • 10% Chance after melee combo: Next melee poisons target for 8 sec
Green 1
Grandpa's Flask
Grandpa's Flask
  • +10 Melee damage
  • After melee combo: Recharge a random spell by 3 sec
Grey
Toxic Blood
Toxic Blood
  • 10% Faster spell recharge
  • After taking damage: Poison all enemies on lane for 10 sec
Purple 1
Bandage Pack
Bandage Pack
  • +10 Melee damage
  • After getting hit: Gain a buff that heals 1 stamina after 60 sec. Time resets if you get hit again
Brown 2
Everburning Candle
Everburning Candle
  • 10% Faster spell recharge
  • Burn effects last 2x longer
Red 2
Freezing Skull
Freezing Skull
  • Flying skull follower shoots random enemy every 10 sec
  • Shot deals 30 frost damage and freezes for 2 sec
Blue 2
Healing Soap
Healing Soap
  • Regenerate 4 HP every 5 seconds
Brown 1
Leechroot
Leechroot
  • +50 Max health
  • On spell cast: Heal 3 HP
Brown 2
Snail of Wisdom
Snail of Wisdom
  • +50 Max health
  • 10% Faster spell recharge
Pink 1
Handshroom
Handshroom
  • Increases melee damage by 50%
  • 30% Slower melee recharge rate
Red 1
Trueaim Gauntlets
Trueaim Gauntlets
  • 5% Increased critical hit chance
  • On critical hit: 30% increased critical hit chance for next melee
Gold 3
Roller Skates
Roller Skates
  • 10% Faster melee recharge
  • +7% All damage dealt
Brown 1
Toxic Radar
Toxic Radar
  • +10 Melee damage
  • 50% Chance to get toxic spells from any spell vendor
Green 1
Infected Mushroom
Infected Mushroom
  • 15% Increased critical hit chance
  • -1 Max stamina
Purple 2
Armored Shoes
Armored Shoes
  • +2 Max stamina
Grey 1
Sticky Bomb
Sticky Bomb
  • 30% Chance after melee combo: Bomb is thrown at target. It explodes for 40 fire damage after 5 sec
Pink 1
Socks of Justice
Socks of Justice
  • 5% Increased critical hit chance
  • After getting hit: Fully recharge all spells
Yellow 3
Black Card
Black Card
  • +10 Melee damage
  • On kill: +2 Hits to next melee combo
Black 3
Miner's Tools
Miner's Tools
  • +50 Max health
  • +10 Melee damage
Brown 1
Venomous Skull
Venomous Skull
  • Flying skulls follower shoots random enemy every 10 sec
  • Shot deals 20 toxic damage and poisons for 4 sec
Green 2
Pants of the Battlemage
Pants of the Battlemage
  • 10% Faster spell recharge
  • On spell damage: 20% Increased critical hit chance for next melee combo
Red 1
Safety Helmet
Safety Helmet
  • +10 Melee damage
  • +1 Max stamina
Grey 1
Trained Monkey
Trained Monkey
  • 10% Faster spell recharge
  • On spell cast: +1 hit to next melee combo
Grey 2
Map Camps
Map: Camps
  • Reveals all camp locations on zone map
Orange N/A
Monstrous Tooth
Monstrous Tooth
  • +10 Melee damage
  • If enemy is hit on the way back after attack: Recharge all spells by 1.5 sec
White 2
Mageshroom
Mageshroom
  • 40% Faster spell recharge
  • -20 Melee damage
Purple 1
Snowball
Snowball
  • 5% Increased critical hit chance
  • On Kill: Freeze all enemies around target for 3 sec
White 2
Red Dice
Red Dice
  • 10% Faster spell recharge
  • 5% chance on spell damage: Fully recharge a random spell
Red 1
Thorny Belt
Thorny Belt
  • +1 Stamina
  • +7% All damage dealt
Brown 2
Virulent Tonic
Virulent Tonic
  • 10% Faster spell recharge
  • On Critical hit: Poison target for 4 seconds
Magenta 1
T-Bone
T-Bone
  • 10% faster spell recharge
  • If enemy is hit on the way back after attack: +30% spell damage for next spell cast
White 2
Red Bandana
Red Bandana
  • +10 melee damage
  • If enemy is hit on the way back after attack: +1 hit to next melee combo
Red 2
Green Pill
Green Pill
  • +1 Max Stamina
  • -20% All damage taken
  • Immunity: Poison
Green 1
Witch's Knife
Witch's Knife
  • 5% Increased critical hit chance
  • On melee hit: Recharge random spell by 1 sec
Grey 3
Zerkshroom
Zerkshroom
  • 30% Increased critical hit chance
  • Reduces melee damage by 20%
Brown 3
Broken Bobblehead
Broken Bobblehead
  • +1 Max stamina
  • After taking damage: +50% damage and +2 hits to next melee combo
White 1
Blessed Spindle
Blessed Spindle
  • 5% Increased critical hit chance
  • 25% Chance after spell cast: +2 hits to next melee combo
Yellow 3
Executioner's Hood
Executioner's Hood
  • 10% Faster melee recharge
  • 5% Increased critical hit chance
Black 3
Ace of Clubs
Ace of Clubs
  • +10 Melee Damage
  • When stamina falls to 0, 100% more melee damage dealt for 30 sec
White 1
Blue Pill
Blue Pill
  • 10% Faster spell recharge
  • -20% All damage taken
  • Immunity: Fire
Blue 1
Harvester's Handbook
Harvester's Handbook
  • +10 Melee damage
  • On Kill: 40 Fire damage to nearby enemies
Purple 1
Plumpshroom
Plumpshroom
  • Doubles max health
  • 2x Slower health regeneration
White 1
Dynamo
Dynamo
  • 10% Faster spell recharge
  • After getting hit: Fully recharge all spells
Grey 2
Jester's Hat
Jester's Hat
  • Increases melee damage by 10%
  • If enemy is hit on the way back after attack: Recharge random spell by 4.5 sec
Blue 2
Black Scythe
Black Scythe
  • 10% Faster spell recharge
  • 10% Chance on critical hit: 500 fire damage to target
Brown 1
Vampire's Tooth
Vampire's Tooth
  • +10 Melee damage
  • 1% Chance on hit: Heal 1 stamina
Yellow 2
Skull Card
Skull Card
  • 7% All damage dealt
  • When stamina falls to 0, 50% More damage dealt for 30 sec
White 1
Broken Pickaxe
Broken Pickaxe
  • +10 Melee damage
  • If enemy is hit on the way back after attack: +30% Melee damage for next melee combo
Brown 2
Bouncy Rock
Bouncy Rock
  • 5% Increased critical hit chance
  • After melee combo: +15% damage for next spell
Grey 1
Warning Light
Warning Light
  • 10% Faster spell recharge
  • 10% Chance after melee combo: Next melee attack will burn target for 3 sec
White 1
Thor's Helmet
Thor's Helmet
  • 5% Increased critical hit chance
  • 50% Chance after melee combo: 20 Lightning damage to target
  • Immunity: Lightning
Yellow 2
Weird Gizmo
Weird Gizmo
  • +10 Melee damage
  • 15% Chance on kill: Fully recharge random spell
Brown 1
Galeful Bur
Baleful Bur
  • 5% Increased critical hit chance
  • After taking damage: Poison all enemies on the lane for 10 sec
Green 1
Fireproof Plunger
Fireproof Plunger
  • 10 Melee damage
  • 50% Chance to get fire spells from any spell vendor
Red 1
Alternator
Alternator
  • +10 Melee Damage
  • After getting hit: Fully recharge all spells
Grey 2
Warlock's Gloves
Warlock's Gloves
  • 10% Faster spell recharge
  • After melee combo: Recharge all spells by 1 sec
Purple 2
Floating Octahedron
Floating Octahedron
  • 10% Faster spell Recharge
  • On spell damage: +25 Melee damage for next melee combo
Green 1
Capacitor
Capacitor
  • 30% Faster spell recharge
Brown 3
Titan's Glove
Titan Glove
  • +2 Max stamina
Grey 1
Airhead
Airhead
  • Flying skull follower shoots random enemy every 10 sec
  • Shot deals 40 wind damage and knocks target back
White 2
Corrupted Bur
Corrupted Bur
  • Immunity: Poison
  • On critical hit: Poison target for 4 seconds
Purple 1
Copper Scroll
Copper Scroll
  • Reveals the nature of all useful crossroads on zone map
Brown N/A
White Pill
White Pill
  • +7% All damage dealt
  • -20% All damage taken
  • Immunity: Fire
White 1
I-Win Button
I-Win Button
  • -20% All damage taken
  • After taking damage: +50% Damage and +2 hits for next melee combo
Red 1
Laser Scope
Laser Scope
  • 6% Chance on hit: 300 Lightning damage to target
  • Immunity: Lightning
Grey 1
Chisel
Chisel
  • +10 Melee damage
  • 10% Chance after melee combo: 100% Increased critical hit chance for next melee combo
Grey 2
Poison Vial
Poison Vial
  • 5% Increased critical hit chance
  • On critical hit: Poison the target for 4 sec
Purple 2
Unholy Sickle
Unholy Sickle
  • +10 Melee damage
  • 10% Chance on critical hit: 500 Fire damage to target
Grey 1
Shroomhand
Shroomhand
  • 40% Faster melee recharge
  • Reduces melee damage dealt by 40%
White 1
Leechgem
Leechgem
  • Regenerate 2 HP every 5 sec
  • On spell cast: heal 2 HP
Orange 2
Viper's Tooth
Viper's Tooth
  • 5% increased critical hit chance
  • If enemy is hit on way back after attack: +30% spell damage for next spell cast
White 3
Sorcerer's Dagger
Sorcerer's Dagger
  • 10% Faster spell recharge
  • On melee hit: Recharge random spell by 1 sec
Grey 2
Map Chests
Map: Chests
  • Reveals all chest locations on zone map
Yellow N/A
Wand of the Nameless
Wand of the Nameless
  • Increases spell damage by 25%
Brown 1
Master's Mirror
Master's Mirror
  • 5% Increased critical hit chance
  • +10 Melee damage
  • 10% Faster spell recharge
Blue 3
Map Spell Vendors
Map: Spell Vendors
  • Reveals all spell vendor locations on zone map
Purple N/A
Pocket-Sized Monkey
Pocket-Sized Monkey
  • +10 Melee Damage
  • On spell cast: +1 Hit to next melee combo
Brown 2
Metal Bellows
Metal Bellows
  • +10 Melee Damage
  • 20% Chance after melee combo: 30 Wind damage to target
Grey 1
Mindflayer's Toenail
Mindflayer's Toenail
  • Immunity: Poison
  • On spell cast: Recharge all spells by 1 sec
Brown 2
Trained Bug
Trained Bug
  • Regenerates 2 Health every 5 sec
  • After taking damage: +50% damage and +2 hits for next melee combo
Green 1
Polished Cog
Polished Cog
  • Regenerate 2 HP every 5 seconds
  • +10 Melee damage
Grey 1
Frozen Cookie Jar
Frozen Cookie Jar
  • 10% Faster spell recharge
  • 10% Chance after melee combo: Buff gained: Next melee target frozen for 5 sec
Blue 1
Iron Sight
Iron Sight
  • 5% Increased critical hit chance
  • On critical hit: Recharge random spell by 3 sec
Grey 3
Silver Watch
Silver Watch
  • 10% Faster melee recharge
  • Increases melee damage by 10%
Grey 1
Ace of Spades
Ace of Spades
  • Increases melee damage by 10%
  • When stamina falls to 0, 100% more melee damage dealt for 30 sec
White 1
Stormcatcher's Net
Stormcatcher's Net
  • +10 Melee damage
  • 50% Chance to get wind spells from any spell vendor
Yellow 1
Kitchen Knife
Kitchen Knife
  • +10 Melee damage
  • After melee combo: Knife is thrown at random enemy 20 toxic damage
Grey 1
Imp's Claw
Imp's Claw
  • 15% Chance after melee combo: Next melee will burn target for 3 sec
Brown 1
Sulfur Sack
Sulfur Sack
  • +10 Melee damage
  • 20% Chance on hit: 30 Fire damage to nearby enemies
Brown 1
Blue Dice
Blue Dice
  • 8% Chance on dealing spell damage: Fully recharge a random spell
Blue 1
Purple Pill
Purple Pill
  • Increases spell damage by 10%
  • -20% All damage taken
  • Immunity: Poison
Purple 1
Blank Paper
Blank Paper
  • 10% Faster spell recharge
  • On spell cast: Recharge random spell by 4.5 sec
White 2
Frozen Bread
Frozen Bread
  • +10 Melee damage
  • 10% Chance after melee combo: Buff gained: Next melee target frozen for 5 sec
Blue 1
Thor's Boot
Thor's Boot
  • +10 Melee damage
  • 50% Chance after melee combo: 20 Lightning damage to target
  • Immunity: Lightning
Black 1
Bronze Bar
Bronze Bar
  • 5% Increased critical chance
  • Every 15 sec, +1 hit to next melee combo. Effect does not stack.
Brown 2
Ankh
Ankh
  • 10% Faster spell recharge
  • After getting hit: gain a buff that heals 1 stamina after 60 sec. Time resets if you get hit again.
Brown 2
Trueaim Grips
Trueaim Grips
  • +10 Melee damage
  • On critical hit: 30% Increased critical hit chance for next melee
Brown 2
Miniature Snowman
Miniature Snowman
  • +10 Melee damage
  • 50% Chance to get frost spells from any spell vendor
White 1
Wooden Bellow
Wooden Bellows
  • 10% Faster spell recharge
  • 20% Chance after melee combo: 30 Wind damage to target
Brown 1
Cureshroom
Cureshroom
  • Regenerate 15 HP every 5 seconds
  • -1 Max stamina
Green 1
Shining Toothpaste
Shining Toothpaste
  • +10 Melee damage
  • After melee combo: Recharge all spells by 1 sec
Brown 2
Spinning Tetrahedron
Spinning Tetrahedron
  • 5% Increased critical hit chance
  • On spell damage: +30 melee damage for next melee combo
2
Master Key
Master Key
  • Open locked chests for free
Brown N/A
Master's Statue
Master's Statue
  • +1 Max stamina
  • 10% Faster melee recharge
  • Increases melee damage 10%
Red 3
Gray Pill
Gray Pill
  • +8% Chance to dodge attacks
  • -20% All damage taken
  • Immunity: Poison
Grey 1
Banana Bag
Banana Bag
  • +100 Max health
Brown 1
Winners Talisman
Winner's Talisman
  • +10 Melee damage
  • 25% Chance after melee combo: +2 Hits for next melee combo
Yellow 1
Empty Scroll
Empty Scroll
  • Increases spell damage by 10%
  • On spell cast: Recharge random spell by 4.5 sec
White 2
Condenser
Condenser
  • 10% Faster spell recharge
  • 50% chance to get water spells from any spell vendor
Brown 1
Bag of Sulfur
Bag of Sulfur
  • 5% Increased critical hit chance
  • 20% Chance on hit: 30 Fire damage to nearby enemies
Yellow 2
Crystal Ball
Crystal Ball
  • 5% Increased critical hit chance
  • 50% Chance to get frost spells from any spell vendor
Blue 1
Strength Potion
Strength Potion
  • +20 Melee damage
Red 1
Soul Shard
Soul Shard
  • 10% Faster spell recharge
  • On kill: Next melee combo deals 50% more damage
Blue
Brown Pill
Brown Pill
  • Increases melee damage by 10%
  • -20% All damage taken
  • Immunity: Fire
Brown 1
Godly Flint
Godly Flint
  • +10 Melee damage
  • 20% Chance after melee combo: Deal 30 fire damage to whole lane
Grey 1
Stormherald
Stormherald
  • +10 Melee damage
  • 10% Chance after melee combo: Remove 20 stamina from target
Yellow 1
Yellow Pill
Yellow Pill
  • 5% Increased critical hit chance
  • -20% All damage taken
  • Immunity: Poison
Yellow 2
Time-Lost Amulet
Time-Lost Amulet
  • 10% Faster spell recharge
  • On critical hit: Recharge all spell cooldown by 1 sec
Purple
Potion of Power
Potion of Power
  • Immunity: Fire
  • On spell damage: +25 Melee damage for next melee combo
Red 1
Electronic Fungus
Electronic Fungus
  • 10% Faster spell recharge
  • 20% Chance after melee combo: Next melee attack deals 20 lightning damage
  • Immunity: Lightning
Grey 1
Ace of Diamonds
Ace of Diamonds
  • 10% Faster spell recharge
  • When stamina falls to 0, 100% more spell damage dealt for 30 sec
White 1
Whetstone
Whetstone
  • Increases melee damage by 20%
Blue 2
Flask of the Wise
Flask of the Wise
  • 20% Faster spell recharge
Blue 1
Red Pill
Red Pill
  • +10 Melee damage
  • -20% All damage Taken
  • Immunity: Fire
Red 1
Thor's Tonic
Thor's Tonic
  • 10% Faster spell recharge
  • 50% Chance after melee combo: 20 Lightning damage to target
  • Immunity: Lightning
Yellow 1
Imp's Tail
Imp's Tail
  • 5% Increase critical hit chance
  • 10% Chance after melee combo: Next melee attack will burn target for 3 sec
Orange 2
Reaper's Scythe
Reaper's Scythe
  • 5% Increased critical hit chance
  • 10% Chance on critical hit: 500 Fire damage to target
Grey 3
Winner's Amulet
Winner's Amulet
  • 5% Increased critical hit chance
  • 25% chance after melee combo: +2 hits for next melee combo
Red
Puzzle Box
Puzzle Box
  • 10% Faster spell recharge
  • 15% Chance on kill: Fully recharge random spell
Brown 1
Monk's Pants
Monk's Pants
  • +10 Melee damage
  • On spell damage: 20% Increased critical hit chance for next melee combo
Brown 1
Rocket Boots
Rocket Boots
  • 5% Increased critical hit chance
  • If enemy is hit on the way back after attack: Recharge random spell by 4.5 sec
Grey 3
Grandpa's Shoehorn
Grandpa's Shoehorn
  • 10% Faster spell recharge
  • After melee combo: Recharge a random spell by 3 seconds
Brown 2
Defibrillator
Defibrillator
  • 10% Faster spell recharge
  • 20% Chance on hit: 15 Lightning damage to target
  • Immunity: Lightning
Grey 1
Mechanical Mushroom
Mechanical Mushroom
  • +10 Melee damage
  • 20% Chance after melee combo: Next melee deals 20 lightning damage
  • Immunity: Lightning
Grey 1
Boomstick
Boomstick
  • 10% Spell damage
  • Burn effects last 2x longer
Black 2
Hungry Head
Hungry Head
  • 5% Increased critical hit chance
  • 50% chance to get toxic spells from any spell vendor
Yellow 1
Rechargeable Toy
Rechargeable Toy
  • 25% chance on kill: Fully recharge random spell
Brown 1
Enchanted Pipe
Enchanted Pipe
  • Regenerate 2 HP every 5 seconds
  • 10% Faster spell recharge
Brown 1

Expansion Items[ | ]

These items are unlocked by beating the bosses at the end of each character's Sky Temple. Each Sky Temple boss can be defeated 3 times, unlocking different items each time, then it is no longer accessible.

Icon Name Effects Primary Color Rarity
Thunder Hammer
Thunder Hammer
  • If your melee hit does more than 400 damage: 9% chance to cast Arcane Monsoon
  • +20% Melee damage
  • Immunity: Lightning
  • 10% Slower melee recharge rate
Yellow 3
Underworld Charm
Underworld Charm
  • 10% Chance on melee hit: Cast Apocalypse
  • +20% All damage dealt
  • -20% All damage taken
Purple 3
Hexed Oar
Hexed Oar
  • If your melee hits less than 50 damage: Deal 50 water damage to melee target
  • Immunity: Water
Purple
Orb Fragment
Orb Fragment
  • On Kill: Gain 2 extra souls
  • 10% Faster spell recharge
Green 1
Frog Badges
Frog Badges
  • After melee combo: Poison melee target for 4 sec
  • If melee target dies within 4 sec after melee combo: It explodes and poisons all enemies around it for 8 sec
  • +5% chance of vital drain
Yellow
Golden Lamp
Golden Lamp
  • Each kill gives buff: 1 Additional soul gained after kill, this stacks up to 6 souls per kill
  • On kill: restore 5 Hp
  • +10% Gold collected
Gold 2
Wraith Flailers
Wraith Flailers
  • +10 Melee damage
  • 10% Chance after melee combo: +100% chance of vital drain to next melee combo
Grey 3
Exorcist Charm
Exorcist Charm
  • Increases spell damage by 30%
  • +10% Chance of vital drain
  • -20% All damage taken
Brown
Trail Burners
Trail Burners
  • If enemy is hit on way back after attack: 10 Fire damage and burn for 2 sec to all enemies on the lane
  • +20% Health regeneration
Orange
Silver Lamp
Silver Lamp
  • Each kill gives buff: 1 Additional soul gained after kill, this stacks up to 6 souls per kill
  • +10% increased chance of finding candles
Grey 1
Simpleton's Hat
Simpleton's Hat
  • +40% Melee damage
  • 30% Decreased critical hit chance
Black 1
Bare Keychain
Bare Keychain
  • 40% Increased chance of finding keys
  • +10 Melee damage
Grey 1
Perfect Stake
Perfect Stake
  • On kill: Gain 4 souls
  • 5% increased critical hit chance
White
Berserker's Paint
Berserker's Paint
  • +10 Melee damage
  • Stacking: 2% increased melee recharge after each melee hit
  • Max 20 stacks
  • Stacks are removed after battle or after taking damage
Grey 2
Foreboding Mustache
Foreboding Mustache
  • -20% All damage taken
  • On melee hit: 5% Chance to cast Thunderbolt to random enemy
Black 1
Empty Jar
Empty Jar
  • On kill; Gain 5 extra souls
Blue 1
Deadly Spearhead
Deadly Spearhead
  • 5% chance of vital drain
  • +50 heath
  • Regenerate 2 HP every 5 seconds
Grey
Dullahan Tremblers
Dullahan Tremblers
  • +5% chance of vital drain
  • 10% chance after melee combo: +100% chance of vital drain to next melee combo
Grey 3
Bone Bag
Bone Bag
  • Gain +2 max health after each kill up to 200 health
White 1
Corroding Vial
Corroding Vial
  • +5% Chance of vital drain
  • 50% Chance after melee combo: 20 toxic damage to target
Green 1
Lich's Pauldron
Lich's Pauldron
  • On Kill: Gain 3 extra souls
  • 10% Faster spell recharge
  • Aura: Nearby enemies are slowed by 20%
  • Immunity: Frost
Brown 2
Leader's Shield
Leader's Shield
  • Gives aura to allies: Regenerate 1 HP every 5 seconds and +1 to max stamina
Blue 1
Traitor's Mask
Traitor's Mask
  • +15% All damage dealt
  • On spell cast: 15% Chance to poison friendly characters for 20 sec
Red 1
Chaos Charm
Chaos Charm
  • On spell cast: 20% Chance to cast chaos bolt to random enemy
  • +12 All damage dealt
  • -20% All damage taken
  • On pickup gain random immunity
White 3
Midas Hand
Midas Hand
  • 5% Chance on critical hit (?)
  • +40% Gold collected
Yellow 2
Tinfoil Hat
Tinfoil Hat
  • Immunity: Fear
  • Immunity: Charm
Grey 1
Rubber Hammer
Rubber Hammer
  • +10 Melee damage
  • Melee attacks slow enemy by 40% for 4 sec
Green 1
Ambiguous Medicine
Ambiguous Medicine
  • On melee hit: 5% Chance to cast death cloud to random enemy
  • Immunity: Poison
Yellow
Adventurer Hat
Adventure Hat
  • -10% All damage taken
  • +20% Gold collected
Brown 1
Hunter's Guide
Hunter's Guide
  • On kill: +1 Hits to next melee (Max +3 hits)
  • +5% Chance of vital drain
White 3
Iron Heart
Iron Heart
  • 1% Increased vital drain power
  • Regenerate 5 HP every 5 seconds
Grey 3
Murderous Pillow
Murderous Pillow
  • +5% Chance of vital drain
  • After melee combo: Recharge all spells by 2 sec
Blue 2
Hexed Coal
Hexed Coal
  • If your melee hit deals less than 50 damage deal 20 fire damage to melee target
  • Immunity: Fire
Purple 1
Vial Pouch
Vial Pouch
  • After taking damage: Regenerate 20 hp every 5 seconds for 20 sec
  • +30 Max health
Blue
Dragon Talisman
Dragon Talisman
  • After melee combo: Gain 1 charge
  • After taking hit release all charges
  • Each charge deals 30 fire damage to all enemies in the lane
  • Max charges 5
  • +10 Melee damage
Orange 1
Cursed Eyes
Cursed Eye
  • +10 Chance of vital drain
  • Reduces melee damage by 20%
Purple
Crag Climbers
Crag Climbers If enemy is hit on the way back after attack: Deal 40 frost damage and slow it by 40% for 4 sec

+5% Chance of vital drain

Black 1
Assassin's Dagger
Assassin's Dagger
  • 5% Chance of vital drain
  • +50% Chance to get toxic spells from any spell vendor
Grey 1
Doom Eye
Doom Eye
  • 10% Faster spell recharge
  • Each enemy in the same lane increases spell damage by 5%
Orange 2
Blood Bag
Blood Bag
  • Gain +0.50% health regeneration after each kill up to +50% regeneration
Red 1
Berserker's Pillow
Berserker's Pillow
  • 5% Increased critical hit chance
  • Stacking: +1 Health regeneration per 5 seconds after each melee hit
  • Max 20 stacks
  • Stacks are removed after battle or after taking damage
Grey 2
Painted Feather
Painted Feather
  • Increases spell damage by 5%
  • Regenerate 1 HP every 5 seconds
Purple 1
Eldritch Vial
Eldritch Vial
  • After melee combo: Cast two projectiles that deal 20 toxic damage to random target
  • +10% melee damage
Green 1
Floating Daggers
Floating Daggers
  • After melee combo: Gain 1 charge
  • On spell cast release all charges to random enemies
  • Each charge deals 30 physical damage
  • Max charges: 8
Grey
Dragon Statue
Dragon Statue
  • +5% chance of vital drain
  • 50% chance to get fire spells form any spell vendor
Grey 1
Fainting Candle
Fainting Candle
  • 30% Increased chance of finding candles
  • +30 Max HP
  • On pickup: Gain 1 candle
Orange 1
Monk's Shoes
Monk's Shoes
  • On spell cast: +20% chance of vital drain to next melee combo
  • +10 Melee damage
Black 2
Spectral Boots
Spectral Boots
  • After taking damage: +20% increased dodge chance for 10 sec
  • +5% chance to dodge attacks
White 1
Silent Striders
Silent Striders
  • If enemy is hit on the way back after attack: +30% melee damage to next melee combo
  • +5% Chance of vital drain
Blue 2
Berserker's Helmet
Berserker's Helmet
  • +10% melee damage
  • Stacking: 0.75% increased critical hit chance after each melee hit
  • Max 20 stacks (15% increased critical hit chance)
  • Stacks are removed after battle or after taking damage
Grey 2
Cursed Cranium
Cursed Cranium
  • +100 Max health
  • Every 12 sec poison all enemies for 2 sec
Purple
Barbed Lock
Barbed Lock
  • 40% Increased chance of finding keys
  • +5% Chance of vital drain
Brown
Burning Vial
Burning Vial
  • +5% Chance of vital drain
  • 50% Chance after melee combo: 20 fire damage to target
Orange 1
Berserker's Wand
Berserker's Wand
  • 10% Faster spell recharge
  • Stacking: 1.5% increased spell damage after each melee hit
  • Max 20 stacks (30% Increased spell damage)
  • Stacks are removed after battle or after taking damage
Brown 2
Thunder Gauge
Thunder Guage
  • +5% Chance of vital drain
  • 50% Chance to get lightning spells from any spell vendor
Grey 1
Mystic Rune
Mystic Rune
  • Increases spell damage by 10%
  • 5% Chance of vital drain
Yellow 1
Berserker's Boots
Berserker's Boots
  • Regenerate 5 HP every 5 seconds
  • Stacking; 2% increased vital drain chance after each melee hit
  • Max 20 stacks (40% vital drain)
  • Stacks are removed after battle or after taking damage
Brown 2
Two Ton Weights
Two Ton Weights
  • If your melee hit deals less than 250 damage: -30% melee recharge rate until next melee
  • +20% melee damage
Grey 1
Wooden Talisman
Wooden Talisman
  • Every 10 sec gain random immunity for 10 sec
Brown
Malignat Mask
Malignat Mask
  • After taking melee damage: 40% chance to fear and poison closeby enemies for 4 sec
  • Immunity: Toxic
White 1
Overclocked Muscles
Overclocked Muscles
  • If your melee hit deals more than 200 damage: 50% increased spell damage to next spell cast
  • 10% Faster melee recharge
Red 2
Incense Crucible
Incense Crucible
  • If enemy is hit on the way back after attack: They gain -30% melee damage until next melee
  • 20% Increased chance of finding candles
Orange 1
Meek Hammer
Meek Hammer
  • If your melee hit deals less than 30 damage: 20% Chance to cast Quickstrike
  • +20% Spell damage
Grey 2
The Torch
The Torch
  • 10% Chance on melee hit: Cast Burning Blade
  • 50% Increased chance of finding candles
  • On pickup: Gain 1 candles
Yellow 2
Cabalistic Manacles
Cabalistic Manacles
  • If your melee hit deals less than 100 damage: Gain +20% chance of vital drain to next melee
  • Increases spell damage by 10%
  • +50 Health
Grey 3
Hungry Purse
Hungry Purse
  • +20 Melee damage
  • 5% Increased critical hit chance
  • -20% Gold collected
Brown 2
Anxious Smog
Anxious Smog
  • If your melee hit deals more than 100 damage: 25% chance to poison the target for 4 sec
Purple
Rune Coif
Rune Coif
  • Increases spell damage by 20%
  • +30 Health
  • +30% Health regeneration
Grey 1
Weighted Dice
Weighted Dice
  • On kill: Cleanse all elemental effects from the character
  • +5% Chance of vital drain
Red 1
Rusty Key
Rusty Key
  • 25% Increased chance of finding keys
  • +30 Max HP
  • On pickup: Gain 1 key
Brown 1
Hellion Threads
Hellion Threads
  • +5% Chance of vital drain
  • On vital hit: Next melee hit does 35% more damage
Grey 2
Oroboros Charm
Oroboros Charm
  • +100% Health regeneration
  • +5% Critical hit chance
  • Doubles poison duration
  • Immunity: Toxic
  • +50 Health
Grey 3
Enlarged Sandwich
Enlarged Sandwich
  • Regerate 1 HP every 5 sec
  • +50 Health
Orange 1
Sakari's Sweater
Sakari's Sweater
  • After melee combo: 20% Chance to become soaked and 3% chance to cast Flash Sweat
  • Immunity: Frost
Green 1
Fluctuating Compass
Fluctuating Compass
  • When stamina is zero give aura to allies: 20% Faster spell recharge
Blue 1
Thief's Toolbelt
Thief's Toolbelt
  • 40% Increased chance of finding keys
  • 5% Chance on critical hit
Brown 1
Muscle Coolant
Muscle Coolant
  • If your melee hit deals more than 200 damage: Restore 14 health
  • Regenerate 2 HP every 5 seconds
Blue 1
Golden Toothpick
Golden Toothpick
  • +15% All damage dealt
Yellow 2
Dark Pendant
Dark Amulet
  • On kill: Gain 1 Pet
  • Pet casts dark spell to random enemy dealing 20 toxic damage every time you cast a spell
  • Max 5 pets
  • Pets disappear after battle
  • 20% Slower spell recharge
Purple
Placeholder Item
Void Charm
Void Charm
  • When stamina falls to 0: Cast Vortex
  • 100% Chance on melee hit to deal 50 frost damage to target
  • -20% All damage taken
  • Decreases spell damage by 20%
Blue 3
Cello String
Cello String
  • 5% Increased critical hit chance
  • Gives aura to allies: ++30% Health regeneration
White 2
Monster Slayer
Monster Slayer
  • +20% Chance of vital drain
  • 15% Decreased critical hit chance
Brown 2
The Orzflungus
The Orzflungus
  • 20% Chance on melee hit: Deal 80 toxic damage to target
  • Increases spell damage by 40%
Green
Edgy Balls
Edgy Balls
  • +5% Chance of vital drain
  • Each enemy on the same lane increases melee damage by 5%
Red 3
Bone Mirror
Bone Mirror
  • On kill: Gain 2 extra souls
  • +10% Spell damage
White 1
Skul lPiercer
Skull Piercer
  • +5% Chance of vital drain
  • After melee combo: Restore 8 HP
White 1
Jade Coils
Jade Coils
  • 50% Chance on melee hit: Deal 20 toxic damage to target
  • Increases spell damage by 10%
  • 10% Faster melee recharge
Green 2
Brawling Ball
Brawling Ball
  • +5% Chance of vital drain
  • 5% Increased critical hit chance
Orange 1
Spectral Happuri
Spectral Happuri
  • After taking damage: 25% Chance to become immune to physical damage for 3 sec
  • +5% chance to dodge attacks
White 2
Devil's Drink
Devil's Drink
  • On spell cast: 20% Chance to send Firebolt to all enemies dealing 1-10 fire damage
  • Immunity: Fire
Red 1
Strength Rune
Strength Rune
  • +10% Melee damage
  • +5% Chance of vital drain
Yellow 1
Searing Hair
Searing Hair
  • After taking melee damage: 40% Chance to fear and burn close by enemies for 2 sec
  • Immunity: Fire
Grey 1
Perplexing Yarn
Perplexing Yarn
  • When stamina falls to 0: 100% Chance to cast Doublestrike
  • +10% Faster spell recharge
Red 3
Grinning Heart
Grinning Heart
  • On kill: Gain 2 extra souls
  • +30 Max health
  • Immunity: Fire
Red
Wound Journal
Wound Journal
  • After taking damage: +2 Melee damage
  • Maximum of 25 stacks
Brown 1
Battlemage's Boots
Battlemage's Boots
  • On spell cast: +20% Chance of vital drain to next melee combo
  • 10% Faster spell recharge
Grey 2
Spikeshroom
Spikeshroom
  • +10% Chance of vital drain
  • -1 Max stamina
Orange 1
Ghostly Knife
Ghostly Knife
  • On kill: Gain 2 extra souls
  • +10 Melee damage
Purple 1
Skin Hands
Skin Hands
  • On melee hit: Heal 2 HP
  • +5% Chance of vital drain
Pink 1
Power Pills
Power Pills
  • +10 Melee damage
  • +5% Chance of vital drain
White
Astral Chronoskipper
Astral Chronoskipper
  • +10% Chance to dodge attacks
  • On spell cast: 5% Increased chance to dodge attacks until next melee defense (Stackable)
Gold 2
The Kleprogruf
The Kleprogruf
  • 100% Increased chance of finding keys
  • +50% Gold collected
  • +20 Melee damage
Brown 3
Chipped Fortune Cookie
Chipped Fortune Cookie
  • +15% Gold collected
  • +20% Health regeneration
White 1
Mysterious Relic
Mysterious Relic
  • Increases spell damage by 30%
  • +20% Health regeneration
Yellow
Death Mask
Death Mask
  • +5% Chance of vital drain
  • Immunity: Toxic
White 1
Grim Charm
Grim Charm
  • +30% Chance of vital drain
  • -20% All damage taken
  • After melee combo: 15% Chance to gain +2 hits to next melee
  • Drains 10 health every 5 seconds
  • Each melee hit drains 1 health *Note this item can ruin a run due to the constant HP drain on character
Brown 3
Frozen Dwarven Juice
Frozen Dwarven Juice
  • +5% Chance of vital drain
  • 50% Chance to get frost spells from any spellvendor
Blue 1
Ring of Souls
Ring of Souls
  • Regenerate 5 HP every 5 seconds
  • On kill: Gain 2 extra souls
  • After getting hit: Gain a buff that heals 1 stamina after 60 sec
  • Time resets if you get hit again
Blue 2
Ritual Dagger
Ritual Dagger
  • Increases spell damage by 20%
Grey 1
Grim Wires
Grim Wires
  • +10% Chance on vital drain
  • 10% Faster melee recharge
  • -10 Melee damage
Grey
Witch Detector
Witch Detector
  • +5% Chance of vital drain
  • 50% Chance to get water spells from any spell vendor
Yellow 1
Ember Catcher
Ember Catcher
  • Increases spell damage by 10%
  • 30% Increased chance of finding candles
  • Immunity: Fire
Orange 1
Suspicious Plushie
Suspicious Plushie
  • Increases spell damage by 20%
  • On kill: 15% Chance to cause Potato Explosion
Purple 2
Boxing Club
Boxing Club
  • 10% Faster melee recharge
  • Melee attacks slow enemy by 40% for 4 sec
Red
Fabricated Bounty
Fabricated Bounty
  • +10 Melee damage
  • On kill: Regenerate 30 HP every 5 seconds for 7 sec
Brown 1
Delirious Masquerade
Delirious Masquerade
  • When stamina is zero give aura to allies: +25% Faster melee recharge
White 1
Leader's Emblem
Leader's Emblem
  • Gives aura to allies: +10 Melee damage and -10% All damage taken
Gold 1
Knight's Sabatons
Knight's Sabatons
  • On spell cast: +20% Chance of vital drain to next melee combo
  • 5% Increased critical hit chance
Grey 2
Royal Armor
Royal Armor
  • +100 Max Health
  • +25% Max Health
  • After taking melee damage: -1 hits for 7 sec
Red 1
Perfect Leak
Perfect Leek
  • 20% Faster spell recharge
  • +20% Health regeneration
Green 1
Bramble Loop
Bramble Loop
  • +10 Melee damage
  • On melee hit: 35% Chance to inflict 8 sec bruising to target
Brown 1
War Horn
War Horn
  • On spell cast: Slow all enemies by 40% for 4 sec
Brown 1
Aeon Vessel
Aeon Vessel
  • Aura: Nearby enemies take 33% more spell damage
  • +1 Max stamina
White 2
Abyss Charm
Abyss Charm
  • 5% Chance on melee hit: Cast Eyes of the Abyss
  • On kill: +35% Chance of vital drain to next melee
  • 30% Faster spell recharge
Purple 3
Thunder Vial
Thunder Vial
  • +5% Chance of vital drain
  • 50% Chance after melee combo: 20 Lightning damage to target
Orange 1
Royal Shield
Royal Shield
  • +25% Max health
  • +2 Max stamina
  • After taking melee damage: 50% Slower melee recharge for 7 sec
Red 2
Hovering Razors
Hovering Razors
  • 5% Chance of vital drain
  • After melee combo: Gain 1 charge
  • On spell cast release all charges to random enemies
  • Each charge deals 10 physical damage and has 25% chance to cause 2 sec bruising
  • Max charges: 6
Grey 3
Nutcrusher
Nutcrusher
  • On kill: Gain 4 extra souls
  • +5% Chance of vital drain
Grey 1
Fate Forgers
Fate Forgers
  • For each element: +7% Chance on melee hit: 70 elemental damage to the target
  • +7% Chance on melee hit: Regenerate 7 HP
Yellow
The Griberdwurh
The Griberdwurh
  • On spell cast: 30% Chance to gain:
  • +2 Hits, +15% Chance of vital drain, and -20 melee damage to next melee combo
Grey 3
Leader's Wig
Leader's Wig
  • Gives aura to allies: Regenerate 5 HP every 5 seconds and -10% All damage taken
Orange 1
Spirit Journal
Spirit Journal
  • After taking damage: Increases spell damage by 5%
  • Maximum of 10 stacks
Red 1
Floating Ice
Floating Ice
  • After critical hit: Gain 1 charge
  • On kill cast release all charges
  • Each charge deals 20 frost area damage and slows targets by 40% for 8 sec
  • Max charges: 8
  • 5% Increased critical hit chance
Blue
Aeon Nucleus
Aeon Nucleus
  • On vital drain hit: Next melee hit does 50% more damage
Grey 2
Demon Eye
Demon Eye
  • Each enemy on the same lane increases spell damage by 5%
Red 1
Rubber Duck
Rubber Duck
  • Regenerate 2 HP every 5 seconds
  • Immunity: Water
Yellow 1
Spectral Essence
Spectral Essence
  • +5 Max stamina
  • Freezing effects last 2x longer
  • Removes health regeneration
Blue 2
Enlarged Blimpchild
Enlarged Blimpchild
  • +5% Chance of vital drain
  • 50% Chance to get wind spells from any spell vendor
Pink 1
Hexed Potato
Hexed Potato
  • If your melee hit deals less than 30 damage: Gain +200 melee damage to next melee
  • +1 Max stamina
Purple 2
Golden Pauldron
Golden Pauldron
  • After melee combo: Gain 1 charge
  • On spell cast release all charges to random enemies
  • Each charge deals 10 lightning damage
  • Max charges: 6
  • 10% Faster spell recharge
Gold 1
Ancient Ritual Dagger
Ancient Ritual Dagger
  • Increases spell damage by 20%
  • 5% Chance on critical hit: Restore 1 stamina
Grey 2
Sepulchral Constriction
Sepulchral Constriction
  • If your melee hit deals less than 100 damage: Gain +20% chance of vital drain to next melee
  • 30% chance on melee hit to deal 20 area toxic damage
  • +50 Health
Purple 3
Strong Shoulder Arms
Strong Shoulder Arms
  • 20% Increased critical hit chance
  • -25 Melee damage
Pink 1
Survival Guide
Survival Guide
  • 25% increased chance of finding candles
  • 25% increased chance of finding keys
Green 1
Berserker's Cape
Berserker's Cape
  • +100 Max health
  • Stacking: 1% Increased melee damage after each melee hit
  • Max 20 stacks
  • Stacks are removed after battle or after taking damage
Brown 2
Mechanical Heart
Mechanical Heart
  • On kill: Gain 2 extra souls
  • Regenerate 4 HP every 5 seconds
  • Immunity: Toxic
Grey 1
Twisted Vegetables
Twisted Vegetables
  • +150 Max health
  • 25% Decreased health regeneration
Orange 1
Skin Bag
Skin Bag
  • +1 Melee damage after 5 kills up to 20 damage (Max after 100 kills)
Pink
Mask of the Legend
Mask of the Legend
  • +20% melee damage
  • +1 Max stamina
  • Once every 10 sec: Reduces 3 sec from random spell cooldown or add +1 hits to next melee combo
Gold 3
Eldritch Orbs
Eldritch Orbs
  • On spell cast:
  • Cast two projectiles that deal 20 toxic damage to random target
  • Increases spell damage by 10%
Green 1
Poisoned Urumi
Poisoned Urumi
  • +5% Chance of vital drain
  • On melee hit: 50% Chance to poison melee target for 3 sec
  • On melee hit: 25% Chance to become poisoned for 3 sec
Green 1
Pet Devils
Pet Devils
  • After melee combo: Gain 1 charge
  • On spell cast release all charges to random enemies
  • Each charge poisons target for 4 sec
  • Max charges: 8
  • +5% Chance of vital drain
Red 2
Perfect Fortune Cookie
Perfect Fortune Cookie
  • +50% Gold collected
  • +50% Health regeneration
Yellow 3
Raid Plate
Raid Plate
  • +10% Max health
  • When you take melee damage: Regenerate 10 HP every 5 sec for 10 sec
  • Each enemy on the same lane increases health regeneration by 7%
Grey 2
Tesla Gauntlets
Tesla Gauntlets
  • After melee combo: Gain 1 charge
  • On spell cast release all charges to random enemies
  • Each charge deals 15 lightning damage
  • Max charges: 8
Grey 1
Essence of Titan
Essence of Titan
  • +3 max stamina
  • -30% All damage taken
  • 20% Slower melee recharge
Blue 3
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