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Roho
Roho
Role: Robot
Base Health: 800
Base Stamina: 3
Hits per combo: 1
Starting Spell: Airburst
Starting Item: Golem's Cannon
  • 100-160 damage per hit
  • 45% faster melee recharge
  • Spell casting causes next shot to burn target for 4 sec
  • Immunity: fire and poison
Slot Bonuses:
  • No slot bonus
  • Wind spells knock target further back
  • No slot bonus
  • Increases area size of area effects
  • Projectile spells will hit additional random target

Roho is a robot and the sixth unlocked character.

The Epic Band of Heroes received Roho the Robot as inheritance, after having done a good deed to an old and dying sorcerer-engineer far, far, far in the south. At first all the Heroes thought Roho was simply a soulless construct, but gradually everyone began to be be aware that Roho had a mind of its own. This unnerved some of the Heroes, and fascinated others. Unfortunately not much else is known about Roho other than than the fact that roho likes baby animals and music.

Golem

Alternate Forms[ | ]

Form B

Roho
Role: Robot
Base Health: 840
Base Stamina: 4
Hits per combo: 1
Starting Spell: Orbital Voyage
Starting Item: Dragonfire Cannon
  • 140-140 damage per hit
  • 50% faster melee recharge
  • Spell casting causes next shot to scare target for 3 sec
  • Immunity: fire and poison
Slot Bonuses:
  • No slot bonus
  • Wind spells knock target further back
  • No slot bonus
  • Increases area size of area effects
  • An additional extra projectile is fired

Form C

Roho
Role: Robot
Base Health: 915
Base Stamina: 4
Hits per combo: 1
Starting Spell: Draining Wind
Starting Item: Beam Gun
  • 140-195 damage per hit
  • 55% faster melee recharge
  • Spell casting causes next shot to charm target for 6 sec
  • Immunity: fire and poison
Slot Bonuses:
  • No slot bonus
  • Wind spells knock target further back
  • No slot bonus
  • Increases area size of area effects
  • Using a buff on a hero buffs your whole party

Form D

Roho
Role: Robot
Base Health: 1000
Base Stamina: 5
Hits per combo: 1
Starting Spell: Vortex
Starting Item: Robocannon
  • 90-290 damage per hit
  • 60% faster melee recharge
  • Spell casting causes next shot to poison target for 10 sec
  • Immunity: fire and poison
Slot Bonuses:
  • No slot bonus
  • Wind spells knock target further back
  • No slot bonus
  • Increases area size of area effects
  • Buffs are reapplied after use
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