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Small Circles[edit | edit source]

Chests[edit | edit source]

Every chest has an amount of gold and a chance for candles, keys, and items.

Merchants[edit | edit source]

Merchants with multiple items can have a mix of the items they hold (ie. one * item and one **, two *** items and one ** item, etc)

Items the merchants can sell

Locksmith[edit | edit source]

Cartographer[edit | edit source]

Spellvendors[edit | edit source]

Each vendor sells a single spell.

Gamblers[edit | edit source]

The first gamble has one item/spell, the second has two items/spells, and the third has three items/spells. Each gamble, spends another 40/110 gold.

Camps[edit | edit source]

Rest weary travelers! And for free!

Altars[edit | edit source]

Each altar uses a single candle and can only be used once per node.

Possible altar effects[edit | edit source]

  • Positive:
    • +1 Maximum Stamina
    • +2 Maximum Stamina
    • +20 Melee damage
    • Gain 1 key
    • +40% Spell recharge
    • Gain 200 gold
  • Negative:
    • Lose 1 candle
    • Lose 1 key
    • Lose 100 gold
    • -1 Maximum Stamina
    • -20 Melee damage
    • -20% Spell recharge

Boss[edit | edit source]

Hope you're ready!

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